![]() Fleets now have a "support slot" to accommodate an eighth support ship. Higher chance to recruit rank 2 and 3 officers in Fleet Academy. Each rank in the Command ability has been Officer base Fleet Point cap raised to 4000. All colony Steadfast and Concerned income increased. Resolution slider added for recording autocam replays Fleet location added to Fleet List in war room Updated Planet Info UI elements for readability Supply costs mouseover tooltip during FTL Insertion Quantity of flak explosions is based on Armoury subsystem health Planets are now highlighted by the current entry in the Battle Queue Improvements to highlighting behaviour in the war room Munition and squadron slot icons dim when a command has already been given Ships can be renamed in Skirmish/Multiplayer by selecting from a (long) list of names Right clicking ships in the Ship List will now open their ship action menu Blueprint screen shows significantly more information about unlockable ships Dialogue in cinematic scenes is skippable DRADIS sfx added to the tactical minimap Ambient soundscape added to the Daidalos war room New SIGINT advisories added to the Intelligence screen Auto-assigning a squadron to a squadron group is now optional (configured in Options) Fleet models on the war room table animate when moving to a new location Raptor squadron Boarding ability, and Dock Target renamed to Boost Firewalls New ship info UI in war room includes ship repairs, battle history and slot management Damage visualisation on damaged units during battles Location additionally, units assigned to Fleet Group Daidalos are given an amount of Persistent Damage system, available when starting a new campaign damage persistsīetween battles, and can be repaired in the war room repair costs vary based on Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)įIX : Flak can't be turned off in some circumstancesįIX : Redirected missiles not intercepted by Vipers Double surviving ship bonus from 1 to 2 Base Fire Control Munition Salvo Size increased from 100% to 110% Trigger radius decreased from 125 to 110 Regenerative Hull Resin repair rate decreased from 0.25 to 0.2 Hacking Strength increased from 0.4 to 0.5 FTL Cooldown increased from 4 to 5 to match other ship cooldowns AI modified to bias towards size class 3 ships Increased R-TPAM Power Distribution from 20 to 30 Removed Subsystem Overclock from R-TPAM Base Fire Control Turret Accuracy increased from 100% to 105% Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5) Having one of the slowest munitions reload times means that if you have other, faster loading ships in your fleet then consider putting any less often used/specialized munitions on the Adamant, as you won't end up wasting the potential damage output of a faster loading vessel with torpedoes or missiles.- Squadron slots converted from 2 full / 2 support to 3 full / 1 support If your tactics involve having a long range missile/torpedo flotilla besieging the enemy, the Adamant makes for a very good escort ship having a squadron slot to use defensively with Vipers or Sweepers and being able to tank counter munitions. This along with the munitions which are on par for the slowest reload time, means one Adamant on it's own will quickly be overpowered by other vessels of superior weaponry.Īdamant's are strong enough to hold their own in a melee alongside gunships and Battlestars and this should be exploited whenever possible to make your firing lines just that much more powerful. While it is significant, it is not enough to hold any reasonable enemies at bay. While the Adamant does have the capability of supporting a fleet in many ways, it does suffer in a few aspects, specifically its firepower. This means it can stick around and keep fighting when many other vessels would tap out, even some that are considered superior. ![]() This allows the Adamant to fill a lot of roles and be useful in almost any battle.ĭespite being one of the smaller and cheaper vessels in the game, it boasts greater total armour than a Phobos or a Ranger putting it almost on par with a Revenant. The Adamant is very much a "jack of all trades" vessel: housing a hanger for a squadron, a set of torpedo tubes for munitions, strong armour for its size and significant firepower to match. The Adamant's small caliber broadside creates a limited but reliable stream of damage. What it lacks in speed, it makes up with its constant presence and firepower on the battlefield. Designed by Sinon Quade a decade before the start of the Cylon War, the Adamant carrier and cruiser combo has become the cornerstone of many Colonial fleet groups.
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